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Through The Woods

Through The Woods is a fast-paced, on-rails platforming game that takes inspiration from Little Red Riding Hood. Hurry to Grandma's house while running from the big bad wolf! Along the way, you must collect goodies to deliver to Grandma. Travel through 3 areas/levels of the forest while carefully avoiding obstacles. If the wolf catches you, it's game over!
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Goals for the project:
-Creating a suspenseful, atmosphere-driven game that keeps the player on edge and fearful of being caught by The Wolf.
-Incorporating The Red Riding Hood theme as a fun inclusion that adds to the story of the game, giving the player a feeling of exploration and adventure, while being cautious of danger like the storybook does.
-There should be a lot of suspense. The player should feel so relieved when they make it through a level because they know they’re safe from the Wolf and happy that they’ve completed their mission and made their grandma proud.
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Credits:
A game by Jasmine Mitchell; designer of the layout of the levels, look of the environment, and curator of assets.
Base code by Michael Baker
Nature/forest assets: https://kenney.nl/assets/nature-kit
Food assets: https://kenney.nl/assets/food-kit
Wolf asset: https://unityassets4free.com/poly-art-wolf/
Red Riding Hood asset: https://assetstore.unity.com/packages/3d/characters/squared-characters-free-sample-192216
Grandma's house asset: https://assetstore.unity.com/packages/3d/environments/lowpoly-nature-village-pack-165318
Link to game: https://endertails73.itch.io/jasmine-mitchell-aet-318-project-5

Full gameplay, including some possible deaths.

Page 1 of concept document

Page 1 of concept document

Page 2 of concept document

Page 2 of concept document

Moodboard of inspiration

Moodboard of inspiration

The core loop of gameplay

The core loop of gameplay

Page 1 of Design Brief

Page 1 of Design Brief

Page 2 of Design Brief

Page 2 of Design Brief

Page 3 of Design Brief

Page 3 of Design Brief

Page 1 of postmortem

Page 1 of postmortem

Page 2 of Postmortem

Page 2 of Postmortem