The potential UI for a game called Doggy Destruction.
-----
All UI art assets and animations were created by me. While I did not create the sound effects, I was in charge of implementing them via code and Unity's editor. Additionally, I was in charge of scripting all interactions.
-----
The goal of the project was to create a fun and highly interactive UI for a nonexistent game. I wanted the game to have a very lighthearted, playful feel to it. Since puppies are so cute, cuddly, and energetic, I wanted the UI to reflect that. Making sure that the UI was bug-free was extremely important as well.
-----
One of the biggest challenges I encountered was handling all the scripting required to complete the UI. Code is not my strong suit, but I'm happy to say I persevered. I remember particularly struggling with making sure that every button took you to the correct scene and making sure that the pause button actually paused the game timer.
-----
I started the development by creating wireframes for All my various screens. Once I had my layouts planned out, I began creating them in unity and importing my art assets. Once everything was laid out, I began scripting and animating the interactions. Once everything was functioning, I began playtesting over and over to iron out all the bugs.
-----
To read the full Design Doc: https://drive.google.com/file/d/1Xk0NxQgp5bWcddnLo4Azdi9wvQVUY6cj/view?usp=sharing
Walkthrough of the UI